Hi mighty peoples of the internet,
I just started working with the sequencer.
I have recorded my pawn with the sequence recorder and now I want to play it, but somehow my pawn just moves forward and does not turn like i did it when I recorded the footage.
How I recorded my footage:
- I started playing in the editor
- added a new sequence in the recorder
- selected my pawn in the “actor to record”
- klicked on record
- moved around the level with my pawn
- pressed escape
- drag and dropped the recorded sequence into the level
- opend the level blueprint and got a reference of my sequence
- on begin play I fed the sequence to a sequence player and then set it to play
- when I now play the level the pawn of the sequence just moves forward and does not turn
So my question: Is there something wrong with my pawn or am I missing some setting of the sequence recorder?
I have tried it all with the third person template and everything worked.
Hope you can help me, I think I am getting desperate here
Greetings
Evil_Fischi
hm, somehow the mesh of my actor just moves forward, but the collision is moving right. I just placed physics cube where I drove with my pawn and it was moved by something invisible.
So I think the rendered mesh is just out of sync or something like that…
Hi Evil_Fischi,
There are some character setups that may cause trouble for Sequence Recorder. It would probably go a bit faster if I could get ahold of your pawn. Could you migrate your character to a standalone project and set up your inputs, then PM me a download link on the forums.
Please respond here after sending a PM so I can track it easier.
I have sent you a pm with the project. I hope this helps you
Hey Evil_Fischi,
I grabbed your project and also reproduced this in our Advanced Vehicle template. I had no idea this was a vehicle until I opened your project. It was previously reported and is resolved in 4.15. See UE-38852. While the description might not sound the same, the underlying problem was. I tested with your project in 4.15 and it works as expected.
oh thanks for the help !
I have only tried it in the basic vehicle example, but I will try it in the 4.15 version