Sequencer based Camera Shake throws an assertion when spammed

Bug report UE-148539 seems to have a more detailed analysis on the problem/replication of it.

When a camera sequence plays in a camera shake base bp I get an assertion fail.
Assertion failed: DestAllocationIndex != SourceAllocationIndex [File:D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntityManager.cpp] [Line: 1970]

Is there any way to workaround this for the time being?

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Having the same issue. It only happens with Animation Sequences in a camera shake (at least at my setup). Simple CameraShakes without AnimationSequence seem to work correctly.

If you stop all other Camera Shakes (with StopAllCameraShakes and Immediately flag set to true) before starting a new one, everything works ok. This is imho no solution but it may help.