Sequencer - Baking down an actor/camera animation that is Attached with Attach Track


Im wondering how i can bake down animations of and actor or a camera that i have used with an Attach track to constrain actors.
So for example I have a camera attached to another actor, I have then animatied that other actor to help drive the camera animation. I want to bake this attachment down so that I am left with the camera animated in space with its new world transform values.
It seems like whatever i do to de-attach the camera will result in the camera snapping back to it original position with no animation.


You can do that with Bake Transform here: