Sequencer - Baking down an actor/camera animation that is Attached with Attach Track

Hello,

Im wondering how i can bake down animations of and actor or a camera that i have used with an Attach track to constrain actors.
So for example I have a camera attached to another actor, I have then animatied that other actor to help drive the camera animation. I want to bake this attachment down so that I am left with the camera animated in space with its new world transform values.
It seems like whatever i do to de-attach the camera will result in the camera snapping back to it original position with no animation.

Thanks

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You can do that with Bake Transform here:

Can anyone update on this lol, I’m only knowledgeable as to how to use bake for flipbook related not actual camera baking, can’t see what was linked here?

Add transform for your attached object,click “Action” in the Sequencer interface,then you can find “Bake transform”.

Hope is helpful