Hi all,
I’m having a problem understanding how to adjust Audio Pitch in Sequencer without it looping or cutting off prematurely. It used to work correctly as expected in 4.24.
But 4.25 and 4.26 have been changed and don’t work like they used to.
Here is my audio track (called BassLightChange) in Sequencer:
When I adjust the pitch to 0.5, the audio track would play as normal THEN stop abruptly. This is probably because the sound is now longer. To compensate, I would then extend further (double size) the track so that it can play out fully. In previous version of Unreal, it would play the sound just fine when you did this. No fuss no muss. =)
But now, I noticed there is a dark line splitting the track right down the middle. Here is where things get messed up. If you play the audio track, it’ll loop/start over the sound right where the dark line is instead of playing out the full track with the new pitch set.
In the track properties, there is a toggle for 'looping" which I then decided to turn off to see if that fixes it.
But that doesn’t work either. The sound will now just stop mid-play and abruptly crackle.
Does anyone have any idea how I can use this feature in sequencer anymore or is it just not supported in 4.25 and 4.26. Am I missing something in the menus that allows me to override this new behavior?