Sequencer audio clips cutting out before the end of their clip in gameplay (Why?)

Hey, ran into that issue a little while ago. You need to make sure the loading behaviour is set to prime on load, retain on load, or (bad idea though) force inline.
You can set that in the default sound class, or else on each wav asset, through the loading behavior override dropdown.

Try something like this on one wav to test:
image

fingers crossed,
Cheers,
Thierry.

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