Hi!
Lately, we moved with our project to Unreal Engine 5.0.3 - it was almost hassle-free. We made work everything needed for our project, except for two bizarre issues we haven’t been able to solve.
The main problem right now is that every audio clip we are using in sequencer for voiceover of the characters sometimes cuts off at the end.
I made a re-import of all assets. I also downloaded the newest version of UE5 from Unreal Engine Launcher - and I can replicate this behavior in the brand new project.
Look at how it behaves here:
https://www.youtube.com/watch?v=ht-AhlM3ktA
I really don’t know what to do, because we tried everything.
We are not using any special effects/plugin for the clips - we are using built-in spatialization, and everything is basically at default configuration at the moment.
I figured, that a good solution would be maybe to each wave clip add +0,5s blank space (aka 500ms).
The same sequence was fine without any issues in UE 4.26 and UE 4.27.
It seems to me that maybe Unreal 5 is introducing some weird new delay on some occasions, which means it will cut the clip once the sequence pointer gets exactly at the end of the time frame of the clip.
Do you think there is any way how to tackle this problem except by moving to WWISE or FMOD? Should we write a bug report?
When using exactly the same sound file outside the sequencer - any wave clip will result in no problems. No cut-offs. Or playback problems. So entire problem can be narrowed as a Sequencer problem.
Thank you in advance for any kind tip or trick regarding this.