I was examining the problem more: So it turns out Attach doesnt work while capturing the video, but in viewport it works. None of the attached object animations is rendering.
I am unable to replicate this issue in 4.11 P4. The attachments are working fine for me.
Are you attaching from the Scene Outliner or the Attach track in Sequencer? Both seemed to work in renders for me (I tried both image sequence and movie renders.
I tried to reproduce this aswell, and it worked fine with my testscene(so i couldnt reproduce the bug. Unfortunately not in my workscene. I try to fix this and let you know what the problem was.
No. I created it in 4.11…
I managed to recreate a similar error when i attach the camera to an animated object, but in this case the camera jumps to 0,0,0 and it doesnt move at all.
Could you delete your saved and intermediate folders, zip up the project and send it to me? If it’s too big to attach, can you throw it up on Google Drive, Dropbox, etc?
And here is the second: bone attach scene. In the viewport it works, there is a very suddle move with the camera. When i capture the video it doesnt work. I cleaned my sceneout, and added some cubes, so you can see a bit the movement of the camera. Regards. Előd link text
Looks like this is just an issue with the root being out of view of the camera at the start, which causes the animation to be disabled (by default, when skeletons are occluded or hidden, they stop processing animation).
SO, there is a setting on your skeletal mesh that you can use to override this behavior. Under the details panel, find “Mesh Component Update Flag” and set it to “Always Tick Pose and Refresh Bones”
Hi, I have the same problem, and I solved it by putting on mesh component update only flag that has arisen another problem I have a machine with separate wheels and when I put it to the wheels that the car always tick poser and refresh the wheels leave the bones car and later do not understand why
As this is an old issue and sequencer has changed significantly since the time of the original post, could you please create a new thread describing your issue in full?