Hi,
I’m currently trying to use sections in the Sequencer Attach track to attach an actor (Green) to another actor (Red) and then detach it (Green) a little while later, preserving the world space transform of the Green actor. I have set the both the attach and detach rules on the section in sequencer to Keep World for Location/Rotation/Scale (also using the Restore State option) . While the attach works fine, the detach causes the actor to jump back to its original position as can be seen in this video: UE 4.17.1 - Sequencer Attach Track - YouTube
Here is the project from the video: Dropbox - SequencerAttach.zip - Simplify your life
I also tested it against the master branch from today (commit b839e15) and the behaviour is still the same.
(Tested on macOS Sierra 10.12.6)
Is the behaviour that I’m seeing in the sequencer intended or is it a bug?
Thanks,
Van Aarde.