I am not sure if I have understood this correctly ?
With sequencer, you can record an animation of an actor /pawn, then in game you can trigger /spawn the sequence to play.
While the actor is playing its animated sequence you can still move around in your world interact etc ?
When the sequence plays does the actor involved retain its collision ?
Can the sequence playback rate be slowed / increased / paused / restarted in real time?
My intended usage is for passing traffic, but I do need the traffic to activate triggers