Sequencer animation looping broken in 5.4

Hi Max,

I’m running 5.4.4. I don’t know what I would be doing wrong, I’m using the same exact code and level sequence in a 5.3.2 project and it works fine.

One thing I did notice is that if I add an event trigger to the first frame of the sequence that gets the current montage and plays it, the animation will endlessly loop correctly. But if I don’t do this, it randomly stops after an inconsistent number of loops as seen in the above clips.


Capture

So it seems like for whatever reason the level sequence animation is just giving up and stopping randomly instead of looping.

Also, if I change the sequence loop count to something like 10, nothing changes about this behavior, it will loop for 1-5 times and then stop, regardless of what number is input in the loop count, whether it be -1, 5, 10, 100, the observed behavior is always the same