Hi, I’m an audio producer.
I think that the audio-track crossfade method, widely used in all digital audio workstations, could be efficiently applied and used with animation tracks in the unreal sequencer. I mean something like what you can see in the following image, but with animation tracks instead of audio tracks. This would be a great improvement and a huge time saver in Unreal sequencer that actually requires a lot of weight “keys at current time”.
I saw that Unity have done something similar in their timeline editor.
What do you think?