Sequencer animation blending (through like-audio crossfades)

Hi, I’m an audio producer.

I think that the audio-track crossfade method, widely used in all digital audio workstations, could be efficiently applied and used with animation tracks in the unreal sequencer. I mean something like what you can see in the following image, but with animation tracks instead of audio tracks. This would be a great improvement and a huge time saver in Unreal sequencer that actually requires a lot of weight “keys at current time”.

I saw that Unity have done something similar in their timeline editor.

What do you think?

4.17 introduces some blending, additive tracks.

Preview 4.17 popped up just now, maybe this feature is already there? :slight_smile: