Hi,
I’ve been through all the possible solutions on this ue4 answer hub but nothing works for me.
I have a master sequence with tracks from other level sequences and no matter what bizarre combination I would try when I render my sequence either via Movie Render Queue, or the classic render button in sequencer, it will always spawn a game instance with a camera at 0,0,0 (that I don’t even have in the game) complete with UI and everything.
If I render the movie from the level sequence, same result.
Cutclips from master, same result.
Remove override on gameplay module in render settings, same result.
Everything I do, same result.
The preferred outcome would be that the rendering actual renders my sequence, with my cameras, without the UI or any gameplay in it…
Cheers,
Dado.