sequencer adding unrelated soft references

  1. i make an empty brand new level
  2. Create Two clean level sequencers in asset browser
  3. drag and drop BP_EnemyChar (which is an empty blueprint with just one skeletal mesh) into level twice
  4. rename two enemies so that they each have a unique name (like bob and joe)
  5. i add bob to sequencer 1 and joe to sequencer 2 and add absolutely nothing else then i close my sequencers and save everything
  6. i decide joe and bob are not good for my enemy characters and rename them to dan and mark
  7. !!!HERE IS THE ISSUE!!!: a message pops open and for some reason bob(in first sequencer) has a soft reference in BOTH sequencers although i added it to just one of them, and joe(in second sequencer) has no issue there is just one soft reference in its own sequencer