Likely a noob issue.
I am new to Unreal 5.
Simple animation attempt. Created a cylinder in 3ds max added 2 bones.
Added bone control, maybe incorrectly?
in sequencer attempting to animate a simple 45 degree angle then back to 0 and then -45 etc.
but during playback getting rotation on two axis (x and z) as opposed to only y.
update.
I was originally adjusting movement via the viewport, which might have been slightly askew, movement is more controlled adjusting axis via numeric only. However continued adjustments during scene…towards the end it seems it wants to reset as in if I add clockwise rotation it seems my last frame should be back to its original position but during playback I can see the prop reverse quickly counter clockwise instead of just moving the small amount clockwise. Not sure if this is just a “feature” or a mistake on my end.