Sequencer. Accessing and binding tagged actors

Hey, thanks for checking in!

I have created two sequences and a master sequence that is essentially an empty level sequence placed inside level to play other sequences.
First sequence spawns Actor. This Actor stays in the level after sequence ends, it is tagged “Envelop” and owned by master sequence.

Second sequence is suppose to use this actor as a bindable and despawn it in the end. It also has the same spawnable actor, tagged as “Envelop” and this envelop despawns at some point.

The problem is, I can not get an actual “Envelop” Actor reference from first sequence (or a master sequence) to then bind it to second sequence. And I need it to use ALevelSequenceActor::AddBinding(), which binds actor by tag. (At least that’s what worked for other actors I spawn outside of sequence).

So, long story short, how do I access Actor spawned by one sequence inside another sequence if both of them are consequently being played within common master sequence actor? And in c++.