Hey guys, I’m a sound designer doing some Unreal/Fmod integration for my Honors project and I’m having to create my own little interactive game for it. My experience with Unreal is null so I’m sorry if this is a stupid question.
I’m looking to have trigger volumes activated in sequence. So say the player walks up to the first trigger, activates it and it plays my sound and I guess spawns the next trigger, repeat until final trigger. I’ve already set up my last trigger, which activates a door matinee, so I want some triggers before this one.
Basically 3 or 4 triggers but only one is available at a time in a set sequence. Can anyone help?
I am uploading over wifi at an unbelievably slow rate. https://youtu.be/2Lk4b0k9XEc This video has the answer to your question…just wait for it to finish uploading. From start to finish in 20 minutes. Also, sorry for the sound…I didn’t have a mic with me. Let me know if it helps.
Thanks man, that is exactly what I needed!
I’ve followed along with your video a couple of times to get to grips with your technique and everything has worked fine so far, I’m about to implement it into my current project. If I run into any problems or have any questions, I’ll let you know!
So everything works as per your design including my original door button. The door button linked to the sequence triggers opens by keystroke, I was wondering if it’s possible to also trigger the sequence triggers by keystroke and how it’s done?
Also, I want to restrict the order of the sequence. In my case right now, I can activate any trigger first. I want to be able to go 1-2-3. But right now if I hit 2 I can then hit 3-1-2-3 or 3-1-2-3, if you know what I mean? So I want to have it that only trigger one can be activated first, then letting us go to 2 then to 3 and open the door.