Sequence synchronization between server/clients

I made a day/night cycle using the sequencer, but when a client connects it starts playing the sequence from the start and not from where it was on the server, Im using the autoplay check for the sequence, if I use EventBeginplay on the level blueprint it just won’t start on any clients. The sequence is replicating but is not in sync with the server, any help would be appreciated

Do you have any sort of variable that would let a client know at what point the server’s cycle was at? It might be as simple as telling the client what point the current sequence is at server-side and initializing the client-side sequence at that point.