Sequence Recorder: Record Inputs?

Hey all,

I’m messing around with sequence recorder using keyboard/gamepad to trigger some lights when pressed. As far as the code goes I’m just using the level blueprint or a pawn_bp right now to set intensity on the button press / release.

Is there a way to have these button presses and their triggered values recorded with sequence record so that I can play them back and edit the keyframes.

Thanks for any help.

Any ideas?