I’m trying to stripe timecode on *Sequences *recorded in Sequence Recorder (system time for now).
In a UE4 Roadmap entry for the 4.20 release there is this little tid-bit:
- The current timecode is recorded from the synchronization monitor when a track section begins recording through the sequence recorder. The timecode can be used to align multiple recordings as well as inspect the data for source timecode ranges.
What’s the synchronization monitor and how is it configured? My Level Sequence output is all starting at 00:00:00:00, not system time.
Google search with terms = “synchronization monitor (UE4 OR Epic OR Unreal Engine)” returns nothing useful