So trying to learn about the new ALS animation system. Following a tutorial and I’ve hit a snag I don’t really understand. I’m using UE 5.4.3 and if I hook up any Sequence Player inside an animation blueprint (even a completely empty one) and hit compile I get the following error.
This seems to me it can’t find a class and thus can’t compile. Not sure why this would be happening.
I found the solution. You have to set a default animation to be played. It defaults to None. I set the value on update but it won’t compile unless a default animation is set.
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You can also change the sequence value to Dynamic.
Click on “Sequence player” → Settings → Select “Dynamic Value”.
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It sounds like the Sequence Player is trying to reference an animation sequence that isn’t defined or is missing. Check the asset references and ensure the correct animation sequence is assigned.