We have a level where objects are being moved on and off scene by a level sequence. Once the sequence concludes, objects should return to their original state. After 36.00, objects randomly seem to either disappear when they should stay, or stay when they should disappear. The cinematic devices playing these are set to “Force Restore State” in the “Finish Completion State Override” dropdown.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Have a cinematic device play a level sequence that moves objects in the level. Set “Force Restore State” to “Finish Completion State Override.”
Play session.
Expected Result
Once playback is finished, items should return to their original state.
Observed Result
Some items return to their original transform, but some do not and results are inconsistent from each session.
It appears to only happen when used in combination with World Partition Streaming.
Player is initially in a world partition cell outside of the props in the cinematic sequence. Triggers are used to teleport the players into the world partition cell with the cinematic sequence props and then the cinematic sequence is played after delay:
1 Tick Delay > we observe that the sequence appears to not play.
2 Tick Delay > sequence plays with incorrect transforms & props remain visible after the sequence completes.
1.0s Delay > sequence plays & completes correctly.