Sequence of Events

Hello, i am having trouble figuring out this blueprint.
To make it short, I want to make it to where i have to collect something to open the door. I don’t want the door to open without me collecting the item.

Any suggestions. Thanks.

Set a boolean variable when the item is collected and then send that boolean information to the branch node after your open door event. Now the door will open only when the boolean is set to true(which is when the item is collected.)

At least, you can use a bool when you loot and an overlap event on the door which on other actor will check if bool is true or not to open.

Thank you so much. :slight_smile: