Sequence of actions, how to?

Hello world!
Please explain me how can i achieve such behavior in UE4.
For example Cocos2D-x has action objects which you can assign to Node and execute.
Node::runAction( Sequence::create( MoveTo, ScaleBy, … ) );
After this line sequence of actions will be executed one for another. Is UE4 has similar functionality?


I’m not aware of that functionality you mention, but what about BehaviorTrees in Unreal? They were designed for AI, but it is essentially a decision making mechanism, I have even used it for drawing UI for the Player. You can have Tasks that will execute, and when it finishes, the next valid task starts execution. If you want, have conditions and checks to decide what task to execute next.


Thanks! I’ll try to use your advice.