Sequence node to set initial door location node hud/menu blueprint

I am creating a menu and hud using widgets and level blueprints
I am having problems with
#6.*Connect the “Then 1” output of the Sequence node to the Set Initial Door Location node’s input. Note: if your X, Y, and Z coordinates are set to zero, ensure you enter the current coordinates to ensure the node functions properly.
of step 23 in this “creating a menu system tutorial” for my class. using unreal engine 5.
when i drag from the out put of the sequence node and search for the “set initial door location node” nothing with that name comes up. was there a node with this name in ue4? perhaps it has been renamed? I am stuck on this one node and could really use some help .
Step 23. In this step, we will create the Blueprint for Level 2. Perform the following actions:

  1. Right-click to add a Get Player Controller node.

  2. Drag from the Get Player Controller node’s Return Value to a Set Show Mouse Cursor node.

  3. Right-click and create a Sequence node.

  4. Connect the output of the Event BeginPlay node to the input of the Sequence node.

  5. Connect the “Then 0” output of the Sequence node to the Set Show Mouse Cursor node’s input.

6.*Connect the “Then 1” output of the Sequence node to the Set Initial Door Location node’s input. Note: if your X, Y, and Z coordinates are set to zero, ensure you enter the current coordinates to ensure the node functions properly.

  1. Drag from the Set Show Mouse Cursor node’s output EXEC to a new Set Input Mode Game Only node.

  2. Connect the Get Player Controller node’s Return Value to the Set Input Mode Game Only node’s Target.