I am creating a menu and hud using widgets and level blueprints
I am having problems with
#6.*Connect the “Then 1” output of the Sequence node to the Set Initial Door Location node’s input. Note: if your X, Y, and Z coordinates are set to zero, ensure you enter the current coordinates to ensure the node functions properly.
of step 23 in this “creating a menu system tutorial” for my class. using unreal engine 5.
when i drag from the out put of the sequence node and search for the “set initial door location node” nothing with that name comes up. was there a node with this name in ue4? perhaps it has been renamed? I am stuck on this one node and could really use some help .
Step 23. In this step, we will create the Blueprint for Level 2. Perform the following actions:
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Right-click to add a Get Player Controller node.
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Drag from the Get Player Controller node’s Return Value to a Set Show Mouse Cursor node.
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Right-click and create a Sequence node.
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Connect the output of the Event BeginPlay node to the input of the Sequence node.
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Connect the “Then 0” output of the Sequence node to the Set Show Mouse Cursor node’s input.
6.*Connect the “Then 1” output of the Sequence node to the Set Initial Door Location node’s input. Note: if your X, Y, and Z coordinates are set to zero, ensure you enter the current coordinates to ensure the node functions properly.
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Drag from the Set Show Mouse Cursor node’s output EXEC to a new Set Input Mode Game Only node.
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Connect the Get Player Controller node’s Return Value to the Set Input Mode Game Only node’s Target.