Currently, when I run my blueprint, the sequence node only goes down one path. I’ve tried switching then 0 and then 1, but it only goes down the path leading to DoOnce. It’s hooked up to an eventtick funtion.
The wire flow does not render in some instances. You can easily test it by executing something; as Schnittbrot suggested, Print String is by far the most convenient node to do this.
Also, your Sequence 0 pin definitely fires unless you are in a function and return early.
Thanks for the idea, the exec will go to the print string, but no further. It must be something with that node? I previously had a IsValid? node there, and that only ran once every ~30 seconds.
The logs support what is shown to happen here. The “check if Picked Up” node is very complicated, so maybe it times out? I have no idea, just guessing.
Are you saying that PickedUp & noPickedUp never execute? The issue may then lay in the collapsed graph. Consider handling Failed Ccasts, too. At the moment there are several paths that are not covered and one branch that would result in flow termination.
I’ve figured it out. The collapsed node checked if the object was any of the classes I had defined for use within my menu. I had swapped out a class without changing the class checker. Thanks for the quick responses and help.