Sequence node is broklen?

I have such a code with the subtraction of “TotalFruits” after buying skills.

If I put it after the sequence as Then 0 or Then 1
Then the code does not execute.

But if I throw it BEFORE the sequence then the code works correctly.
Nod sequence is broken?

Same way I have after it refresh widgets to update the number of fruits without Tick only after buying (i.e. when opening a widget)
And here also the sequence does not work, the widget does not refresh, but before the sequence already works correctly.

Hey @Deadlyo0!

Can you show what it looks like when you place it after the sequence?
Also, put a printstring before the subtraction, and another after it. That way you can see if it’s going through or not. :slight_smile:
Get us that screenshot and get back to us, it may be quickly solvable with a fresh set of eyes! :slight_smile:


I have already added all of this before the sequence and removed the sequence itself.

I created simple custom events that work the same way.
The only thing I wanted to achieve with the sequence was shorter nodes (sideways) to not scroll the screen so often.

After I discarded the sequence this code started working properly, it subtracts the fruit, the widget refreshes, everything works properly as it should

Therefore, I bet that there is a problem with the sequence itself as a node

Well, and this is not the first time that the sequence does not work for me, in a previous project there was also a problem with it and I had to do a long code in nodes, where I scrolled the whole screen