Hi there! I am having trouble with some things in UE5. I recently started to code again and decided to do a practice game. I chose Space Channel 5 for the “complexity” and the limited actions a player needs. I Implemented the “moves” mechanics as a button press (1)
And I implemented the check mechanics as well for the enemies (2)
The problem is when I try to check if the input matches the expected input (3)

The engine fires false/true/false/true"false/true for the duration of the time set in the timer. I am using the level sequence as my “MIDI” playground to sync the music to actions (4)
I have set the key interpolation to constant and each event on this timeline is bound with an event (5)
I do not know what is causing this issue with the true/false thing… Another thing is that my UI won’t work as well… When I try to bind for example the turn (0=enemy, 1=player) the corresponding picture won’t show up. (6)

and This is the blueprint in the UI widget (7)
or in the main player widget (8)
I have some projects under my belt in ue4, but I think UE5 is a bit different… Please could someone help me with this?