Sequence does not play!!!

Hey there. My game just starts and an image of unreal engine appears and the game does not progress forward

  1. my game is an android project
  2. It starts with a cutscene.
  3. please help me out Even a small attempt is appreciated.

i think i have a similar problem in 4.26. maybe what i have found can help a bit to get this solved.

i have a app where i read/write and control sequences. therefor i have a blank LevelSequence in my content folder. at startup i call ULevelSequencePlayer::CreateLevelSequencePlayer to create a SequenceActor and Player. on windows this works fine but on android there are two things happening that completely f**k up my app.

  1. the SequenceAsset is null. it is set via property like this
    UPROPERTY(EditAnywhere, BlueprintReadOnly)
    ULevelSequence* SequenceAsset = nullptr; //set to a certain asset in editor

  2. the ULevelSequencePlayer::CreateLevelSequencePlayer throws an exeption “SIGTRAP: trace trap” and never gets created correctly

■■■ a result i can not control the sequence.

so that makes me think is there anything wrong with the sequence playing tools on android?