Animations cannot have their play rate keyframed atm inside the sequence, and it feels like a crucial thing to be able to control, so you can freeze characters or reverse their animation at the end to drag it a little further.
@Wertandrew Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.
On the Unreal Engine side, we have this on our forward looking roadmap: https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1587-dynamic-sequencer
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That’s cool! Hopefully we can also use it here