Seperate Projects for Desktop, Mobile VR and Dedicated Server possible?

Thank you all in advance for your answers!

I am working on a cross-platfrom multiplayer game that should work on Desktop, PC-VR and Standalone VR. While working on the game, I noticed that it’s quite hard to balance both base platforms (Desktop and Mobile) regarding performance optimization vs. visual quality.

My dream would be to have the same maps (for example with different Minimum LODs or something like that) to be able to work with Unreals integrated dedicated server, but allow for mor customization regarding quality levels (e.g. enable Lumen and dynamic lighting on Desktop but keep everything on Forward Render and Static Lighting on Mobile). It seems not really possible with one single project.

My thought therefore was to create multiple projects, one for the server, one for Desktop and one for Mobile VR, to allow for different configurations.

Considering I keep everything in sync (maps, assets, etc.) using content plugins or source control, will both projects be able to work with the “external” dedicated server, as long as every project has the assets of the other one and maps are the same?