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Seperate Control for SSR on Transparency

I’m glad that support for Screen Space Reflections on Transparency has finally been implemented but as it is now roughness seems to be overridden by surface opacity of the material.

It would be great if there was some sort of separate non-limit multiplier for SSR on translucent materials.

i can Improve QUALITY normal SSR with shaders file “ScreenSpaceReflections.usf” but i can not find any setting or shaders file for change quality ‘Transparency SSR’ !!

The overall quality can be changed via a post process volume so i’m not too worried about that but i really would like to be able to have more control over SSR ‘intensity’ for transparency.