I’ve run into a snag on a prototype I wanted to build using blueprint.
The idea is that I have a small, playable character and a seperate camera that rotates around a central point. Basically I want to be able to control the camera rotation around a central point, and a moveable player inside the level all from the same gamepad.
Using a top down perspective as a reference you get this.
Red Dot = Pivot Point for Camera
Red Circle = Camera rotation around central point
Blue = Player pawn that can move around the black area completely independent of the controllable camera
Black area = playable area
I tried building a seperate pawn blueprint with a swingarm and camera that I can place on the central point, but I have no idea how to get it to accept controller input.
So to clarify best I can. Camera on right stick, player on left stick. Camera is an independent entity that can rotate around a fixed point, while the character is able to move around the gameworld freely.