Newer User here.
How would you go about using different attack animations for different weapons? For example, when I have nothing equipped I’d like to use a “Punching” animation whereas If I have an axe equipped I’d like to use Melee animations and gun animations for guns, so on and so forth.
I’ve looked for tutorials but I’ve only found tutorials on how to set up animations for JUST melee, or JUST punching,etc.
I’m assuming it has to do with linking the blueprint to the different classifications of specific objects/weapons but I’m not quite experienced enough on how to actually properly set it up without the help.
Anyway, ALL help is greatly appreciated, and if someone could even provide me with a link to a tutorial that would be fantastic!
THANK YOU!