Separated Menu Animations

UNREAL ENGINE VERSION: 5.1

Is there any way for all buttons to play the same hover and selected animation separately? I want to try and save up time.

Note: There’s no Bind option in Translation tab.

Not that I know of with the common button. I tend to create a custom button and create my animation within that. A good video on this workflow can be seen here: UE4 Custom Button Widgets - YouTube

Followed the tutorial’s steps.
My Arrow Widget Button doesn’t appear at all in Options Menu Widget. It’s Render Opacity is set to default value of 1, though. Normal, Hovered and Pressed Styles of the button is the same image. Provided tutorials uselessness, in my cases, prevail yet again.


The problem may be that it appears the canvas resolution in your BP_UI_MAIN_OPTIONS widget is smaller than the canvas resolution in your custom button.
See below:
image

image

The parent would need to be of a bigger size.

Did you checked the Hierarchy tab in the first image? Main Canvas in the Options Menu Widget has 1920 x 1080 resolution.

Managed to solve it by my own, by simply setting the button’s Anchor to Center. That’s a big difference between the tutorial’s button and mine.