I’m working on a round based experience where I don’t want eliminated players to be able to pass on information to players who are still alive. It’s a similar game to a murder mystery / imposter type mode. Ideally spectating players can talk amongst themselves, but that isn’t strictly necessary, as long as they cannot communicate with participating players. I have tried setting up two teams, one team of eliminated players, and one team of alive players, which fixed the voice chat issue, however you can see the outlines of your team members through walls, which really breaks the game of course. Wondering if anyone has a solution for this? Or just rely on players to be honorable and not communicate after being eliminated…