This, so much this!
My computer can handle Nanite quite easily, it can’t handle 8K textures. So I have to manually go through each texture to tell them the max rendering resolution for each (Albedo=2048, normalmap=1024, everything else=512. for example) which adds a step that takes forever.
Trying to do it in bulk with the matrix editor freezes my whole PC for hours.
There’s not good way to go around it and it’s such a waste of time
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