So I’ve imported a mesh with multiple elements. Now, is there a way, via blueprint or c++, to call or select or do anything with those elements as their own separate entity? Or would I have to import each element as it’s own mesh? I’m trying to make it somewhat simple by using 1 blueprint instead of many, many blueprints from each element.
Hey Mixitman!
If in your 3D developement program, they are all seperate polygonal objects,
then when you import the FBX, there is a check box near the bottom to “Combine Meshes”
If you untick it, that FBX will come in as multiple elements, which can then be recombined into one blueprint,
meaning you can access each Static Mesh Component! :3
Hope this helps!
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Perfect… this should be exactly what I needed. Thank yo uso much Loken!
Hey Mixitman!
I hope it works for you!
Glad I could help!
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