Separate Mesh Element Selection via Blueprint or C++

So I’ve imported a mesh with multiple elements. Now, is there a way, via blueprint or c++, to call or select or do anything with those elements as their own separate entity? Or would I have to import each element as it’s own mesh? I’m trying to make it somewhat simple by using 1 blueprint instead of many, many blueprints from each element.

Bumping this as I still can’t figure it out and as is typical, the same question on Answer Hub is unanswered as well…:mad: