Separate leg and body animations? Possible?

Hello. Thanks for dropping by.

I’m planning to have a worldview game where you can see the legs of your player in first person and thus I wonder if it’s possible to keep animations separate on the same character model so I wouldn’t have to care about the legs if I animate reload animation with the hands and body for example or gestures.

(This way there would be less animations instead of having a ReloadRunningAnimation, ReloadWalkingAnimation etc)

Is this possible?

Yes, it is perfectly possible by using the blend animation nodes, specially the blend by bone node where you can specify a bone where an animation will play from that bone and down the chain and some other animation will play in the rest of the bones.