Hello! I am beginning to integrate multiple sub levels into my game and would really love to be able to unload the visuals and lighten up the render process while retaining collision information, at least for a little bit. Or when loading, I could prioritize collisions first before other things. This would be particularly useful for any physics objects or AI that is meant to persist between sublevels and will need information about a map that’s not necessarily loaded by the player at the current moment.
Is there any useful way to bake out the collisions separately from the game assets, so long as they are static? I feel that this would be pretty useful but I don’t seem to see any way of doing this.