What is the best way to place dozens of one Actor+Collider that will have an ID, associated data table with string to print and numbered songs applied to a certain parts of the level?
So far when I use the Level Blueprint only the first Blueprint I place out of three is recognised. It’s because each instance I place needs to be connected up, but there will be too many in the map. I would like the ‘self’ in the collision Blueprint to grab the MsgID of itself and find the string and song that match and not treat Blueprints as separate things in the Level Blueprint? The event dispatcher was my first guess as it’s the easiest and allows the communication.
Edit:
To note: I did use Get World Trigger Event (my event despatcher was called this) and because the level contained BP_WorldTrigger and BP_WorldTrigger2 that in the graph I saw both WorldTrigger and WorldTrigger2 events. Now that doesn’t happen.
Or even better are there any recent Unreal Engine 5 video / web based tutorials you’d recommend for BP design that are a must to watch? I like the Epic videos and anywhere that helps with BP communication would help? The dev epic site can be hard to navigate sometimes.
I have installed UE 5.1 and I’ll be checking out the learning kits.
My bad. It looks like a lot of people don’t understand Blueprints. There are lots of posts about this.
I used a search engine along with the keywords Unreal Learning Kit and Online Learning Kit and found the videos I needed. There are a ton of different courses and pathways in the learning section, so finding one is the difficulty.
As a thank you to the free assets and great community, I’ll remind you all of this: