Separate Camera Rotation from Ship Rotation

I am new with unreal, so in explanations please be very clear. Currently working with the flight template to attempt to create a space-walk experience.

In image 1: I have a camera inside of a spacecraft, currently the camera’s rotation is locked to the ship as it comes in the flight template.

In image 2: When a player provides a yaw input, I’d like the camera to rotate prior to the ship, maybe delayed by a quarter second.

In image 3: After that quarter second, or however long I decide, I’d like the ship to follow the camera’s rotation. Any ideas for the best way to achieve this?