SETUP: I am using third person template. I have attached a weapon static mesh to a socket in skeletal mesh.
QUESTION: How can I animate the Weapon Mesh separately from the skeletal mesh (separate rotations, motion paths etc) e.g. like the Countess animation from Paragon or like Attack animations from NieR Automata.
Example image: https://i.ytimg.com/vi/ZfAWTDq2bXk/maxresdefault.jpg