SenS - Explore the infinite Nothingness

Hi there!

I’m happy to present to you SenS, a game about exploration into an infinite architectural Structure, mainly inspired by Tsutomo Nihei’s works (Blame! Apozims…), Mark Z. Danielewski’s House of Leaves and SCP Foundation universe. Obviously this project is affiliated to my previous indie game NaissanceE, so you can expect to see connection and to find a similar vibe in the atmosphere and visual representation.

I’ve been working on it since several years now, but unfortunately only on part time, however with the last update I introduced some early game systems.
So, if everything is still in early state and subject to multiple changes along the development, it is now possible to experience some layers of the exploration gameplay. The game systems currently available allow to explore the Unstable Zone, areas that may change when in shadow, and thus able to open or close the access to others parts. Using the Luces, small ephemeral pick-able sphere of light, you can navigate safely in the Unstable Zone. Enlightening your path and keeping track of your progression to be able to come back, or else you may get lost into the Darkness and eventually disappear…

At the moment, you mainly can discover a few unique safe places hidden inside the Unstable Zone, but if everything goes fine there will be a lot more things to discover in next updates. New places and objects to collect, some making the exploration easier, some others giving player new capacities or giving information about the world and history. Many other game mechanics are planned.

As a solo developer, and with very limited resources, it’s complicated to keep on regular updates with significant improvements and new content, but as always, I do my best to make this game come to life. I hope I’ll be able to progress enough to publish more updates, more often (it should be easy considering the last update was over a year ago :). There is already new Unique Places waiting to be added into the game, but it also takes time to build an interesting level design to reach those, as well as coding and debugging new features to improve the gameplay up to what I have in mind. That’s why I eventually didn’t included these others places, I had too much things to fix and to adjust, so it would have taken a few more months for that update to be ready. Apart from that, I would love to improve the visual quality on the level art, effects, sounds and music, but it’s also very time consuming and I prioritize the work on the overall game experience, living the game art in unfinished state for now.

Note that the game systems currently available and the ones to come are still in prototype stage, that means they may not always work correctly and some bugs can be expected. That also means on some aspect I didn’t code them the way they should be, I sometimes fake the intended behavior, in order to test them, to make adjustments them and to have a better overview of the asset and features required in order to later be able to properly develop these systems as they should be.


When I started this project, I decided to release the game as early access, so people can follow the dev progress from inside, testing various prototypes and see how game systems, level design and art evolve. But it’s also a way to finance the project, as a form of crowdfunding.

So you’ll be very welcome to be part of these lovely supporting players by getting SenS on Steam !

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