Hello Unreal Creators!
I’m currently open again for any kind of role that requires complex C++ coding, gameplay systems, blueprinting, prototyping, editor tooling etc ![]()
Showcase: Remote Control Logic (for Epic’s 5.1 release)

Above:
I developed the “Remote Control Logic” module as an external contractor for Epic, which was released in Unreal 5.1.
The GIF above shows the complex editor tooling that was developed by me while working directly with Epic’s Virtual Production product specialists and Montreal dev leads.
I can bring this kind of experience to your own projects too!
Showcase: Complex AI Life simulation!
Above:
From my own Steam game, Growth & lifecycles of various creatures depicted in extremely intricate detail.
No matter what the complexity of your game/editor systems, I can help you build your features.
Showcase: Unusual Design Challenges!
Showcase: Custom AI Navigation & Chemical Vision
Please visit my website link in the first post for full portfolio!
With Love,
Venu



