I’m currently open again for any kind of role that requires complex C++ coding, gameplay systems, blueprinting, prototyping, editor tooling etc
Showcase: Remote Control Logic (for Epic’s 5.1 release)
Above:
I developed the “Remote Control Logic” module as an external contractor for Epic, which was released in Unreal 5.1.
The GIF above shows the complex editor tooling that was developed by me while working directly with Epic’s Virtual Production product specialists and Montreal dev leads.
I can bring this kind of experience to your own projects too!
The first ever UI Level Automation Framework for Unreal Engine!
I’ve just released DoN’s Workflow Automator for Unreal - a time saving automator for Developers, Artists and QA to use in their daily Unreal activities.
This C++ plugin is a comprehensive study in Engine Internals, Slate, Editor tooling, etc.
I can contribute to your projects in similar areas as well!
I would love to help your projects succeed!
Please get in touch via PM or Email! (see marketplace profile for my email id)