Sending getOverlappingActors array to called function

I have a basic UI system that highlights interactable items while holding an input.


I now want to limit which items become highlighted based on collision. (All interactables have a collision sphere). I’ve read what I can online - and it seems it should be pretty easy, but I can’t get an array that is compatible with the called function of my Base_intertactable parent blueprint. The array that comes out of getOverlappingActors can’t be plugged into the Set Highlight function.

What am I missing?