Sending an event call to Animation Blueprint


Is there a way to send something like an event-call from a “regular” Blueprint to its Animation Blueprint/Event-graph?

I can easily check variables in the Blueprint from the Animation and then execute things in the Animation based on that, but that, the way I see it reads “While this -> This”. If I have a bool in my Character that says “bIsHurt”, then I can easily check if that’s true, and then do something.

But what if I want to say “NOW - do this”, instead of “while”? For example, if a Character can High-Five. I just want to tell him: High five now. Instead of “isHighFiving” and set it to yes for a short period.

Am I making any sense?