I am currently using the send to unreal engine plugin for blender and it seems to do the importing perfect, but my problem is how do I go about properly updating an already imported character with one with new animations? Cannot find any way to do this without complete replacing the mesh, skeleton, physics body on my character, and adding new sockets again…
Really would rather avoid the normal fbx exporter because I keep having tons of issues with it being all over the place with issues like randomly having sockets make the socketed thing 100+ times bigger, and so on. Even with following all types of tutorials.
Really? Like, what do I do with all my animation stuff like animation blue print and blend spaces? Seems like they get connected with it as well… How in the world are you supposed to plan every possible animation you could possibly EVER need, or make sure you have them perfect the first time…
Animations are binded to the skeleton so they don’t get unlinked if you only delete the mesh, this is a very ugly workaround I use when the refresh doesn’t work:
Import the fbx in an empty folder
During the import select an existing skeleton
Move only the new animations to the previous folder and delete everything you have imported that you don’t need