As you can see I’m having some issues with my characters animation made within blender, imported into Unreal 5 using the ‘Send to Unreal’ Plugin for blender, when importing all her meshes I have no issue what so ever but when it comes to her animations, both walking and idle, her mesh seems to become malformed maybe due to bone translation errors or weight painting issues however when using the basic FBX workflow none of these issues occur;
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